Since we’ve implemented high tech X-COM crafts, it’s time to discuss them a bit further.

Let’s start with graphics in tactical view. First the old graphics for Lightning:

lightning_old

Compared to new graphics:

lightning_new

And new graphics for Avenger:

avenger

In the last picture you may find something unsual. Our version of Avenger has doors at the rear part, while the original Avenger didn’t had them in game. However, authors of the first Ufo had those doors in plans and even made them in the graphics files for the game. In the end they did not implement those doors in the game later. We decided to implement them.

Another thing worth mentioning about X-COM crafts in general is the financial rebalancing. We wanted to make Firestorm and Lightning more useful for the player. However we don’t want to completly rewrite their statistics (although smaller tweaks are possible) to make those crafts more powerful. Instead we had a different idea. Skyranger and Interceptor have monthly maintenance costs. As it seems this cost includes only standard earth fuel, but does not include paying for repairs and (imaginary) base personel. We’ve decided to add that cost to all crafts, under the assumption that repairing indeed should cost a monthly ammount. Skyranger and Interceptor still have the highest payment requirements, however the sophistacated mechanics of Avenger require adequate funds for keeping the ship running. Lightning and Firestorm are much cheaper. Using those costs we hope to make FS and L more a viable option from economical point of view.