It’s here.
This time, we’ve fixed a lot of less apparent and more under the hood bugs. There are also some balancing changes, hopefully making game more fun both in single and in multiplayer.
Download now
Changelog: at forum
It’s here.
This time, we’ve fixed a lot of less apparent and more under the hood bugs. There are also some balancing changes, hopefully making game more fun both in single and in multiplayer.
Download now
Changelog: at forum
13 Responses.
Awesome! Nice work.
Simply incredible all the improvements made, and bug fixes!
THANK YOU NeFuRii and TTS team for your continued dedication to this project.
Thanks and congratulations! Now I especially want to try the single player for its changes.
This is a step into the right direction, but there are still things missing. For example the Tank displays as a regular guy when you outfitting your soldiers, also some reminders that you can’t equip the tank due to not having enough tank shells needs to be implemented. Also the memory usage is absurd I counted last night while playing and UFO.exe ate up 760 mb of my ram. Other then that this is shaping up just fine.
Aliens are out of balance in multiplayer: (Constructive critisim post)
The graph immediatly shows where you are, whats the point of being invisible to eachoter if 1 player can see exactly what you are doing. My advice is to make it way less direct, at the end of each month or after a week.
Patrolling is 100% accurate, no way to slip though radar and vision is to way to large. (almost has no point of making a base, just patrol a lot its for free)
Refueling and rearming rate is such fast its easy to patroll areas and quickly get there again.
At the start of the game aliens haven’t got any chance of winning a flying battle and cant do anything battle, whats the point of showing the very slowish laggy flight battle simulator?
Aliens cant cancel missions or flee if you feel you are in danger.
Battlescape is only annoying no fun at all for aliens. The levels are too small and get spammed up by explosive weaponry usually ending the match before anything can be done. Battlescape needs a big balance redo for multiplayer.
Throwing grenades is very unaccurate and grenades and its trajectory are invisible.
Exploding grenades chain explode entire squads of humans when you somehow get beond turn 1.
Primed grenades explode in hands, its more like a time bomb then a grenade. when in hand a grenade is on safety and shouldnt start the countdown.
FUEL
Interceptors btw can destroy a fleet of 5 small/medium ufos easy in one go since they dont have to refeul as in the original game and can thus target as much ufos as the like. Definatly needs spoofing the interceptor/human ships.
Fuel- it’s not supposed to be an equal chance for both sides to win. The multiplayer game is designed to be like the single player, with x-com winning most of the battles.
This is different then most multiplayer games indeed! Aliens are supposed to lose more often then not, but they can still win the war the way things are… In fact my brother plays as aliens and has won ever game thus far, even though I murder him in the early game.
I understand that gamebro, but there is a difference in losing without any chance (expect a lucky spawn or a succesful grenade or landing with no humans in sight) or feeling you gave someone opposition. Currently balance allows you only to mimic a dumb AI mode, it doesnt allow you to play as a super-human AI. Nobody want to play an alien that way for 2 games. Theres no fun in that. If you say you murdered your brother early on why not LET you win and end the game? Aliens should try harder or make better choices next game. same for Aliens, you were better/more lucky player early? END alien wins, better luck next time. Now theres only a set script running to cydonia almost nomatter what players do.
yeah, I don’t know man lol. We are having a great time with it. If you want a perfectly balanced equal chance only kinda game, try out ufo2k, TTS is a different beast.
My brother has played as the alien side everytime we’ve played, and has a blast. His goal isn’t to win those early battles, rather to cause me as much harm as it possible…. And it works…
It’s hard to say I won a lot of those battles, when he took down 10 units, and all I got was a small ufo recovered lol. It’s expensive for x-com to suffer losses of any type… not so for aliens. Again you are expecting something more like x-com vs x-com where everything is equal.
Have played 0.93 this week during my free time on hard level. Up until June I had no terror, but lost 5 nations due to harsh infiltration. Aliens used battleships, lost 3 in tactical engagements, switched to terror ship and then – to destroyers. The game improved significantly since 0.92 but some bugs are still present many features can be just unfinished:
Alien mind control soldiers they can’t see. Moreover they mind control once for the rest of tactical engagement. Is it intended to be like that?
Ethereals seem to be overpowered: they can withstand even 3 heavy laser shots 7 tiles away.
Finance stats need to be improved: sometning like funding current month minus funding previous month. Otherwise I lose some nations, get 5 M instead of 7M for previous month and funding change is positive.
So are the graphs. After some period they become useless. You can still see the change but the graph itself is far in the unknown. Should be like: graph of the current activity – always on the right edge.
When aliens pick up grenade they have NO TU restriction. A snakeman moved almost its full TU, picked up grenade and managed to prime it and throw.
That’s what I found. Hope this post will be useful for Neffu.
I had a strange thing happen during one terror mission,where there was a constant stream of snakemen pouring from a small ufo,i forgot to take a screenie sorry,was just amused at the time with the pile of corpses littered in the dirt
. Killed around 20 then more continued to pile in the fight
Remember snakemen can lay eggs. I had a mission with 26 dead snakemen and 8 crysalid. Unfortunatly it crashed. Would have loved to have seen the soldiers that survived kill count.
In 0.93 civilians are still robotic. I mean they’re completely immune to stun damage. Meanwhile they can still be turned into zombies. It’s not an excuse for balance, you just need to modify the AI a little bit.