A couple of important things to note:
UFO:TTS is undergoing some changes. As we mentioned already in other news, we are developing another game at the same time, using different engine. We’re thinking about rewritting parts of TTS using it. 0.99 has network code borrowed from this other engine. What it means is that… either the game will start finally working in multiplayer as it should, or it will be even worse since the new network code isnt tested
. We will leave 0.98d downloads for now, so that if 0.99 proves not to be working, people can still get the last “stable” version. Oh, and dont think that network code will fix all the issues either. Unfortunetly its just the part that made data transfer incorrectly thats been fixed. The game can still crash by inproperly handling the now ‘correct’ data. (so, in other worlds: regular bugs). So as usual, report all that you find that is not working as expected at our bug section on the forum.
Another thing: with the new patch be sure to start a new game. Dont load previous saves.
Download now
Changelog: at forum

4 Responses.
Hooray! And thanks! It looks like you seriously considered many people’s suggestions, I am very impressed with the amount of changes mentioned in the change-log. Am busily downloading now…
Yeah! The game is even more fun to play now, looking at the changelog!
I tried UFO TTS multiplayer yesterday and it was great. But for human I missed something like “radar range” buton – I didnt know if my base are protecting whole Europe or not…
thank u so much for re doing a classic xcom game tht i grew up with and ur 99 patch/update seems to work fine form on pc and all the changes have made game alot more fun and now i don get random crashes through game,one thing i have noticed is tht the aleins are so hard to get them to panic so hopefully ur lowering of alein bravey will do tht justice. one more note from a deadercated fan keep up the darn good work and looking forward to more updates/patches,u guys have my heart al warm and fuzzy with ufo tts!!!